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HELLDIVERS II

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    • #7178
      Snow
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        What do you guys think about HELLDIVERS II that is about to drop in 4 months time?

      • #7179
        HKGSGeoSwas
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          The game looks good. Do you if it’s going to come out on Steam?

        • #8756
          HKGSGeoSwas
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            Yes, it’s on Steam, 300+ hours into Helldivers II as we speak, still fantastic. All we need now is the Illuminate invasion. I’m still curious, however, about the Cyborgs and their role. If you don’t know anything about the Cyborgs, that’s because it’s one of the factions in Helldivers I. Story or lore wise, I don’t know if there’s a link between both cyborgs and automatons or, if the cyborgs evolved into the automatons.

          • #8849
            The Social Pit
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              Helldivers II Patch Notes

              Patch 01.000.300
              Patch dispatch from High Command
              For this patch we bring you a number of adjustments fixes and improvements do aid your democratic endevours

              Overview
              For this patch, we have made improvements and changes to the following areas:

              Balance changes to weapons, stratagems, and enemies
              Change to the Spread Democracy mission

              Balancing

              General

              Armors with armor rating above 100 now also reduce damage on headshots.
              Victory poses will now only play for the extracted. (No stolen valor on my ship.)
              Burning damage reduced by 15%

              Primary, Secondary & Support Weapons

              CB-9 Exploding Crossbow

              Slightly smaller explosion
              Increased stagger
              Decreased number of maximum mags from 12 to 8
              Increased number of magazines received from resupply from 6 to 8
              Slight reduction in ergonomics
              Muzzle velocity increased

              LAS-99 Quasar Cannon

              Increased recharge time by 5 seconds

              BR-14 Adjudicator

              Full auto is now the default fire mode
              Reduced recoil
              Increased maximum mags from 6 to 8
              Increased number of magazines received from resupply from 6 to 8
              Now placed amongst assault rifles

              LAS-98 Laser Cannon

              Slightly increased damage
              Slightly reduced damage versus large volume bodies

              SG-8P Punisher Plasma

              Decreased maximum mags from 12 to 8
              Increased amount of magazines received from resupply from 6 to 8
              Increased projectile speed, but will still keep a similar range
              Decreased damage falloff on the explosion
              Now placed in the energy weapons category

              ARC-12 Blitzer

              Increased shots per minute from 30 to 45
              Now placed in the energy weapons category

              R-36 Eruptor

              Decreased number of maximum mags from 12 to 6
              Explosion damage drops off slightly faster

              LAS-16 Sickle

              Decreased amount of magazines from 6 down to 3


              LAS-5 Scythe

              Increased damage from 300 to 350
              Decreased max number of mags from 6 down to 4


              RS-422 Railgun

              Increased armor penetration in both safe mode and unsafe mode
              Stagger force slightly reduced

              MG-101 Heavy Machine Gun

              Third person crosshair enabled

              63CS Diligence Counter Sniper

              Damage increased from 128 to 140
              Ergonomics improved

              R-63 Diligence

              Damage increased from 112 to 125

              P-19 Redeemer

              Slight increase in recoil

              P-2 Peacemaker

              Increased damage from 60 to 75

              P-8 Senator

              Increased damage from 150 to 175
              Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably

              LAS-7 Dagger

              Increased damage from 150 to 200

              AR-19 Liberator

              Damage increased from 55 to 60

              AR-23C Liberator Concussive

              Damage increased from 55 to 65

              JAR-5 Dominator

              Damage decreased from 300 to 275

              AX/AR-23 Guard Dog

              Decreased damage by 30%

              RL-77 Airburst Rocket Launcher

              Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries,Resupplies) and other Helldivers Reduced proximity radius

              Stratagems

              A/MG-43 Machinegun Sentry

              Increased health to match other Sentries

              A/ARC-3 Tesla Tower

              Increased health by 33%

              FAF-14 Spear

              Added reload stage reload after the spent missile had been discarded

              RL-77 Airburst Rocket Launcher

              [list]

              Enemies

              Bile Spewer and Nursing Spewers movespeed slightly reduced
              Hulks: Force required for them to stagger slightly increased
              Hulk Scorcher direct flamethrower damage reduced by 20%
              Devastator fire rate slightly increased (only the standard devastator)
              Gunships sideways movement slightly increased
              Scout strider Riders now less vulnerable to explosions
              Fog Generators health and armor increased
              Gunship spawners now have a much lower cap on how many gunships they can have active at the same time

              Enemy Patrols

              Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties

              Gameplay

              Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
              Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
              The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.
              When readying up, Helldivers now salute to ensure maximum democratic readiness.
              Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
              Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.

              Fixes

              Crash fixes

              Fixed crash that could occur when host abandoned mission with squad.
              Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
              Fixed crash that could occur for all players after or during mission results screen.
              Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.
              Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.
              Fixed Superior Packing Methodology ship module not working properly.
              Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions.
              Fixed issue where players could not navigate to the search results in the Social Menu.
              Fixed some issues where items equipped in a Warbond were not actually equipped.
              Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.
              Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
              Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
              Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.
              Fixed some stratagem beams using incorrect color-coding.
              Fixed issue where the left stick on a controller could not be used to navigate the Social menu.
              Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays.
              Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
              Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
              Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
              Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was inserted, but before the reload was completed.
              Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.
              Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.
              Fixed issues where Automaton Gunships sometimes could not see the player.
              Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
              Fixed issue where Hellbombs would not deploy on certain missions
              Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.
              Fixed issue where Hellpod Space Optimization made ammo go above capacity.
              Fixed issue where Stalkers became very visible in fog
              Mines are now pingable for better coordination with your team.
              Receiving friend requests now gives the player a pop up.
              Improved readability of prompts and hints displayed in the tutorial and onboarding.
              Total experience is now visible in the career tab.
              Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.
              Keybinds bound to numpad will no longer reset upon restart.
              Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.
              Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.
              APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.
              Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.
              “Open Text Chat” is now rebindable.
              Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.
              Disabled the squad invites during the tutorial which caused an overlap in the UI.
              Fixed Primary and Secondary weapons overlapping on the character model in the armory.
              Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.
              Report and block player is now visible in the squad menu.
              Dead Scavengers now stop screaming for help if killed while calling in reinforcements.
              Fixed Anti Air cannons showing up as “Stratagem Scramblers” in danger warnings.

            • #8986
              HKGSGeoSwas
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                Incoming TransmissionCalling all Helldivers to Take a Stand

                The best thing we can do as a Helldiver community is stop playing Helldivers II until Sony reverts it’s decisions. We’ve all been playing Helldivers II up to this point without a problem. Now Sony wants to mandate all Steam players to Link our Steam Account to PSN. If not, we get locked out of a game we paid for. If you truly want to take a stand, stop playing Helldivers II until Sony reverts its’ decision.

                All the negative reviews, shouting, ranting, cursing up a storm don’t mean a thing if you continue to play. You have until June 4th to decide. Once they make Linking Steam to PSN optional or just remove it all together, then we can jump back in. Don’t believe me? Stop playing and watch the player base go from 100K to a few hundred people or less. And then lets see what Sony dose.

                Are you a Helldivers or just all talk? I’m going to do my part, Helldivers. The question is, are you? To do anything less or nothing at all would be considered … Treason!

                End of TransmissionRadio SilentStatic Noise

              • #8993
                HKGSGeoSwas
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                  Incoming TransmissionCalling all Hell Divers to Take a Stand II

                  A few days ago, I posted on this very forum asking all of my fellow Helldivers, from private and high ranking officers to top brass, to take a stand against the anti-democratic corp. Sony. After all Helldivers raised all kind of hell for Democracy. Liber-tea, and Justice, we, Helldivers have prevailed against The Automaton secret weapon knows as Sound Of New Yabu aka. SONY. This weapon was developed by the Illuminate, in full use by the Automatons in an unknown location in our very own home of Super Earth.

                  Thanks to Super Earth’s Government and the Helldivers rasing their voices all over the internet, flipping reviews from Mostly Positive to Mostly Negative, It is with great honor to let all my fellow Helldivers brothers in arm know, that we, for now, have won the battle against this anti-democratic corp.

                  A message was transmitted from this entity from a social site called Twitter/X. The following is a direct quote.

                  Directly form Sony’s Twitter page.
                  PlayStation
                  @PlayStation

                  Helldivers fans — we’ve heard your feedback on the Helldivers 2 account linking update. The May 6 update, which would have required Steam and PlayStation Network account linking for new players and for current players beginning May 30, WILL NOT BE MOVING FORWARD. We’re still learning what is best for PC players and your feedback has been invaluable. Thanks again for your continued support of Helldivers 2 and we’ll keep you updated on future plans.

                  This is a small victory, Helldivers. We’ve won the battle the the war continues. Sony say they are “learning” what is best for PC Players? The answer is easy … “WE DON’T NEED YOU TELLING US A DAMN THING”!

                  🚨WARNING🚨, this could be a trap to ease tensions. Stay vigilant Helldivers, that’s an order! Anything less would be considered … TREASON!
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                  2
                  1
                  Celebration’s over maggots, get your asses back to work! MOVE OUT! We have Terminids and Automaton trash to take out!

                  End of TransmissionRadio SilentStatic Nose

                  • #8996
                    The Social Pit
                    Keymaster
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                      When a Gaming Community Stands Together

                      When a community of players stand together, the results are amazing. Whoever tells says to you that you don’t have a say, or a voice, understand that you do. We spoke, flipped the the Steam Reviews from Mostly Positive to Mostly Negative, YouTube to News Media, we stood & won!

                    • #8997
                      The Social Pit
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                        The May 6 update, which would have required Steam and PlayStation Network account linking for new players and for current players beginning May 30, WILL NOT BE MOVING FORWARD. We’re still learning what is best for PC players

                        Not that I think about it, these two sentences bother me. Sony is not moving forward with the plan to have Steam Players link there Steam Accounts to PSN. Yet, they are trying to figure out another method to impalement or can get away with without pissing off the entire Helldivers II PC player base. I just don’t see how since it’s two different platforms with the ability to turn off cross-play.

                        I know that some Community Manager, like the Baskinator (by reputation), are hell bent on banning players. Yet, if Sonny found a work around, how would that affect a PC Player that can turn off corss-play? Would that even matter? Team Killing, for instance is enabled and Arrowhead refuses to disable it, That’s just one example and I can come up with dozens of scenarios.

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