First Person Shooter (FPS) Games

XDefiant Patch Notes & Issues

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    • #8753
      HKGS GeoSwas
      Moderator

        Server Test Session – Patch Notes & Known Issues

        Welcome to the Server Test Session! As you prepare to hop in our test this weekend from April 19th- 21st here is some information that will likely be helpful. We have several patches since our last test- including a new dark flash-bang setting, weapon animations and technical fixes. Additionally, there are some known issues provided below that the team is already aware of and investigating. For full patch notes and known issues continue reading below and see you in-game!
        Patch Notes
        Maps

        Bullet-proof glass is now less transparent.

        Bullet holes now look cooler.

        General performance optimizations.

        Game Modes

        Escort and Zone Control are now two-round modes in standard playlists.

        Improved anti-cheat protection.

        Fixed several crashes related to game modes.

        Improved Escort end-of-match cinematic.

        Netcode

        Made improvements to hit registration and desyncing. We’re still working on this!

        It’s a lot harder to fall out of the world/map. Let us know if you manage it.

        Improved network infrastructure and framework.

        Social

        Switched to a new social-system infrastructure for friending, party management, chat, etc.

        Accessibility

        Added the Flashbang Effect setting, allowing players to select a bright or dark flashbang effect.

        Audio

        Various sound improvements and fixes. Really, too many to list. So many.

        Voice-over-trigger cleanup to improve in-match VO, plus new triggers added.

        Gameplay Factions

        Fixed an issue with the Echelon Sonar Goggles pistol that caused it to be more accurate than intended while the player was airborne.

        Adjusted how skills deploy on stairs.

        Weapons

        Improved multiple weapon and attachment-related animations.

        Added new sprint animations for pistols to improve the feeling and timing of our footstep SFX.

        Attachments

        Fixed an issue where some attachments weren’t applying ADS Speed changes as expected.

        Increased the M249 LMG reload speed bonus of the Quick and Fast Magazines.

        Increased the visible range of scope glint on Sniper rifles with the Variable Zoom, CQBSS, and Sniper scopes equipped from 100m -> 150m.

        Fixed an issue that was causing scope glint to be visible for the Variable Zoom scope when used on the MK20 SSR and SVD Marksman rifles.

        Devices

        All devices have improved collision and are less likely to bounce off invisible geometry.

        Grenades look better as they fly through the air, which is nice.

        Flashbang now interrupts sprint and imparts a slight movement decrease to those affected.

        Movement

        Fixed an issue that caused sliding to be shorter at higher framerates.

        Sliding and mantling are smoother.

        Misc.

        Fixed an issue with the “Player of the Game” screen where if the MVP player crashed after the game ended, they’d be invisible.

        Fixed an issue with the Scoreboard not updating for players who joined a match in progress.

        Local player shadows improved to reflect player’s current aim direction.

        Fixed many issues where your character’s hands or arms did weird stuff.

        Known Issues

        When players join a lobby during matchmaking, the list of players present may not update for all players.

        If a player is killed while activating the DedSec Hijack ability, the ability becomes unusable for the remainder of the match.

        Players may appear as offline when they are not offline in party management and other social screens.

        Speech-to-text feature is not working on Xbox Series X|S.

        If a player is killed while deploying a device, the next deployed device will drop at the player’s feet instead of being thrown. Inconvenient if it’s a frag grenade.

        Some HUD elements are misplaced on PS5.

        If a player is hit with by an EMP grenade while deploying an ability, that ability will be unusable for much longer than intended.

        Xbox users currently don’t see their Xbox Friends list as the primary list of friends.

        Disabling the in-game overly in Ubisoft Connect Settings will disable all in-game notifications, including social-related features.

      • #9545
        The Social Pit
        Keymaster

          Updated XDefiant’s Patch Notes for Launch

          Gameplay

          FACTIONS
          The Echelon faction is back. We fixed the issue with agents turning invisible in a bad way versus the good and intended way (using the Digital Ghillie Suit ability).

          DedSec’s Spiderbot ability has returned. Prepare your face for hugging.

          DEVICES
          Devices (aka grenades) are less likely to fall at your feet if used immediately after respawning, but it can still happen. We’re working on it! Grenades are inherently risky.

          Netcode
          Occasionally after you died, you could still run around in the world for a few seconds. Now when you die you stay fully dead, as your opponent intended.
          Reduced the range between the highest ping and lowest ping in matchmaking, so now you’ll be grouped with players who have a more similar ping to your own.

          Audio
          Fixed an issue with killstreak VO lines playing at the beginning of every match and when you died, which was particularly insulting. Turn the announcer volume back up in the Settings menu (Dialogue Volume)!
          Audio improvements, many.

          Social
          Xbox Series X/S players now see their Xbox friends list as the primary friends list in game.
          Fixed an Xbox-specific issue where if you suspended the game, then accessed the in-game Social menu and selected “Invite to Party” or “View Party Invites”, Ubisoft Connect wouldn’t open properly.
          Fixed an issue on Xbox where if you got an error message while trying to join a full party, key UI elements would disappear.

          Localization
          On consoles, if you accessed the Ubisoft Connect overlay via the Social menu, the text wasn’t localized for any non-English languages. It is now.

          Miscellaneous
          Fixed a crash that could occur when accessing the Loadout menu tab.
          Updated the word list the Chat Language Filter uses.
          Fixed issues with misaligned HUD elements on PlayStation 5.

        • #10513
          HKGS GeoSwas
          Moderator

            These are the new patch notes that released within the last 24 hours

            XDefiant Y1S0.3 Patch Notes

            Gameplay

            Added aiming penalties for players who go to town on the jump/crouch buttons, aka the nuanced tactic of jump spamming, aka the maddening exploit of jump spamming. Opinions vary.
            Players can now push the package in Escort mode with confidence that their legs won’t detach from their torso and strand them, which was a thing that was happening.

            Weapons
            Various fine tuning for long-distance shooting, including slightly reduced walking speed when holding your breath while wielding scoped weapons, which makes sense when you think about it.
            Revamped how snipers flinch when they’re tagged by enemy fire, increasing the flinch and keeping it going through multiple hits. 
            Squared away a PC-specific issue where players couldn’t set ADS on toggle after completing a match and changing game-play input.

            Social
            Fixed an Xbox-specific issue where the Xbox button broke on the in-game Social menu after inviting a player from said console.
            Fixed an issue that allowed blocked players to read your chat messages.
            Tweaked the way ping is calculated in matchmaking so you’ll have access to a wider group of players who share your ping characteristics.
            Players were unable to join a nearly full game in progress despite being invited by someone already in the game, but good news: Now they can.
            Fixed an issue where players could join a game in progress that didn’t fit their meticulously customized controller and matchmaking settings.

            Netcode
            Libertad’s medical skills were so potent, they were soaking up bandwidth. That’s been fixed (the bandwidth issue, not the healing potency, which remains untouched).

            Factions
            Added additional fixes so that Echelon players turn invisible only when using the Digital Ghillie Suit rather than for their entire lives. They’re supposed to be sneaky but c’mon.
            Corrected how feats of Libertad battlefield medicine are highlighted at the end of each round for well-deserved peer-group recognition.
            Devices
            The camera used to shake when nearby explosives exploded whether the explosion caused player damage or not, but now the camera shakes only when the exploding explosive causes damage.

            Maps
            Tweaked the orientation of flags on the Liberty map.

            Miscellaneous
            Crash fixes, various.
            Reduced the pop-up frequency of the “Banned for Toxicity” notification because you know who you are.
            Fixed an issue preventing players from deploying abilities and devices after changing control input.
            The Buzzkill Achievement wasn’t unlocking but now it unlocks according to plan.
            Previously cosmetic items were displayed as available in some places but not in the place where you could actually get them. That’s fixed now.

            In my opinion, outside of the mastery level camos, Bronze, Silver, Gold, their are no camos challenges to grind for. This is one of my main issues with XDefiant. New camos are going to be added. I’m not sure if the new camos you unlock after you reach level 200 or, if they will require specific challenge. I think they should add weapon challenges similar to the way in which Call of Duty handles their camo challenges.

          • #10612
            HKGS GeoSwas
            Moderator

              These are the new Patch Notes for XDefiant

              XDefiant Y1S0.4 Patch Notes

              If you thought we wouldn’t do another patch in Preseason, you thought wrong! Read more of what is changing in today’s Y1S0.4 update.

              Gameplay

              Sped up the process of unlocking weapon attachments by lowering the amount of XP needed to level up your primary weapon, from 3,500 to 3,000, and your secondary weapon, from 1,500 to 1,000. This change is retroactive, meaning your existing weapon levels will likely be even higher now. Pause for polite applause.

              To counterbalance this speedier access to performance-enhancing attachments–and provide a greater challenge to the community–Weapon Mastery level requirements have increased. However, any player who has already unlocked Bronze/Silver/Gold skins will get to keep them. We’re not monsters.

              Netcode

              Improved how quickly your health reacts when being shot, which should reduce the feeling of being shot behind walls.

              Weapons

              Players wielding the MDR while strutting around in the Firestorm skin were experiencing an abnormal level of recoil, which has been reset to normal recoil. So strut away.

              Factions

              Restored the decorum of lying down when dead to players who previously remained on their feet after dying while under the influence of Libertad’s Medico Supremo ultra.
              Miscellaneous

              Additional crash fixes.

              In my opinion, outside of the mastery level camos, Bronze, Silver, Gold, their are no camos challenges to grind for. This is one of my main issues with XDefiant. New camos are going to be added. I’m not sure if the new camos you unlock after you reach level 200 or, if they will require specific challenge. I think they should add weapon challenges similar to the way in which Call of Duty handles their camo challenges.

            • #10780
              HKGS GeoSwas
              Moderator

                XDefiant’s Season 1 Patch Notes

                Gameplay

                Changed the expiration timing of activated Boosters so their lifespan counts down only during match time, when you’re actually playing, rather than all the time, like when you’re folding laundry or whatever.

                Lowered the XP threshold for each Battle Pass tier to give Battle Pass progression a little more pep.

                Tuned Match Bonus XP rewards: MVP and Victory went from 2,000 to 1,000 XP. Draw went from 1,000 to 500. Completion doubled from 2,000 to 4,000 to encourage player stick-to-itiveness.

                Answered a community ask to add a headshot icon to the Killfeed because it feels good to rub it in.

                Factions

                Added the GSK faction and their no-nonsense announcer: HQ.
                These elite Team Rainbow operators from Germany’s Border Protection Command specialize in crowd control and securing territory. They can deploy electrified barbed wire for area denial, counter incoming enemy devices with their Active Defense System, and dazzle multiple foes with flash charges mounted on their G52-Tactical Shield ultra. Call them Grenzschutzkommando because it’s fun and also accurate.

                Increased the cooldown of Echelon’s Intel Suit from 30 to 40 seconds.

                Tuned the cooldown of the Phantoms’ Mag Barrier from 30 to 40 seconds. Mag Barrier hit points were also reduced from 500 to 400.

                The Phantoms’ AEGIS now takes damage from EMP grenades (lob six to put it out of commission).

                DedSec Hijack cooldown decreased from 28 seconds (plus the remaining duration of the hacked skill) to 20 seconds (plus the remaining duration of the hacked skill).
                For example, let’s say a Mag Barrier has 7 seconds left and gets hacked: The cooldown becomes 20 plus 7 seconds. Failed Hijack cooldown, meanwhile, decreases from 8 to 5 seconds.

                DedSec’s Spiderbot cool-down increased from 25 to 40 seconds.

                Adjusted Spiderbot behavior so multiple Spiderbots won’t attempt to hug the same face, nor will Spiderbots continue to ignore faces they’ve hugged multiple recent times. Some give and take from the Spiderbot kingdom.

                Decreased the cooldown of Libertad’s BioVida Boost from 25 to 20 seconds.

                Fixed Libertad’s Medico Supremo so it will no longer disappear after the deploying player respawns as a different faction.

                Maps

                Added the new Clubhouse map, a two-story hangout popular with international operators. Ideal for firefights in the short- to mid-range. Home to game modes Domination, Occupy, Hot Shot, and the new CTF.

                Game Modes

                Added Capture the Flag, hereafter referred to as CTF. For the uninitiated: You take the enemy’s flag from their base and bring it back to your own, while protecting your team’s flag. CTF is available on a variety of maps.

                Weapons

                Improved the hit flinch penalty incurred when being shot with a sniper rifle equipped.

                These changes are intended to refine the behavior of hit flinch, prevent instances where the camera would move off the target with the first hit and back onto the target with the second, and improve the experience for players sensitive to wild camera movements. Here’s the nitty-gritty:
                The speed of the hit flinch camera transition has been increased by 25 percent.
                The camera will now always kick upward rather than up or down at random.
                The amount the camera will kick left or right has been increased by 3 times.
                Added the L115 sniper rifle, which is not quite as heavy as the TAC-50 and has faster handling, although it deals slightly less damage and is not as effective at penetrating cover.
                Added the LVOA-C, a snazzy customized rifle similar to the M4A1. It has a much faster rate of fire than the M4A1, but with that comes more recoil and less range. It also has slightly longer reload and equip times.
                Added the Sawed Off secondary weapon. This close-range version of the double-barreled shotgun packs a big boom for its size. Imagine carrying a primary weapon in your secondary slot and that’s this.
                Added new Mastery skins: Titanium Violet (unlocked at Weapon Level 300), Titanium Azure (unlocked at 350), and Titanium Prisma (unlocked at 400).
                Fixed weapons and optics shake in first-person view while using ADS.

                Devices

                Added a new and improved visual effect for the flash grenade (replacing the previous effect, which was…intense). The new effect is less retina-searing but still appropriately disorientating.

                Removed an exploit where players could respawn with multiple devices after fiddling with the “Copy Loadout” option in the lobby, so nice try.

                Social

                Added the Creator Code program, which allows players to choose a creator to receive commissions from their XCoin purchases at no additional cost. Choose “Support a Creator” from the store to see a list of eligible creators.

                Players were able to create a party with enemy players and voice chat during matches despite being on opposing teams, which seemed shady so that’s fixed.

                Disabled whispers in text chat.

                Audio

                Tweaked the mix of in-game voices and sound effects for volume and clarity.

                Miscellaneous

                Players who participated in the Closed Beta were supposed to keep Kersey’s Dungaree skin. They didn’t but now they do.

                Fixed Challenge-tracking issues with Ubisoft Connect.

                Graphical and audio fixes, various.

                Additional crash fixes.

              • #11707
                HKGS GeoSwas
                Moderator

                  XDefiant Year One Season One: Patch Notes 1.3

                  Dive deeper into the upcoming changes we’re bringing with the Y1S1.3 patch tomorrow! Featuring ranked updates, shotgun balancing, and some ability tweaks.
                  Gameplay

                  XP Boosters will no longer count down when you’re killing time in the Practice Zone.

                  Increased vertical ADS sensitivity for controllers so that aiming up and down is more consistent with aiming left and right.
                  Game Modes

                  Tweaked the Ranked mode pre-game. Ranked matches now won’t start with less than 8 players. The Leave button has also been nixed from the map-voting screen to discourage players from dropping out (and Ranked matches will cancel if players manage to skedaddle during map voting).

                  CTF mode is now available in Ranked play.
                  Factions

                  Echelon’s Intel Suit now only reveals enemies through walls for the player wearing it. Allies will still see enemy locations on the minimap, though.

                  DedSec’s spiderbots were shocking target players before leaping on their faces, which wasn’t winning them fans. Now they only zap targets at the face-hugging stage of the relationship.
                  Weapons

                  The Rapid Fire Barrel and Muzzle Booster attachments were causing less recoil on some weapons (such as the ACR 6.8, and AK-47) when they were supposed to cause more recoil. That’s fixed.

                  Reduced the MP7’s magazine capacity from 35 to 30 and its rate of fire from 875 to 850 rounds per minute.

                  Updated the old iron sights that were appearing on certain LVOA-C cosmetic skins.

                  It’s an extravaganza of shotgun balancing. Here’s the nitty-gritty of each weapon’s tuning:

                  M870
                  Short range increased from 10m to 13m.
                  Medium range increased from 15m to 18m.
                  Sprint Out Time (sprint-to-shoot time) reduced from 250ms to 200ms.
                  Hipfire spread range reduced roughly 10 percent from 3.4-4.0 to 3.0-3.6 degrees.
                  Aim spread range reduced roughly 18 percent from 2.55-3.0 to 2.0-2.6 degrees.
                  Crouch hipfire spread range reduced from 2.89-3.4 to 2.7-3.2 degrees.
                  Crouch aim spread range reduced from 2.55-3.0 to 2.0-2.6 degrees.
                  Crouch slide, in air, and mantle hipfire spread reduced by 40 percent from 9.0-13.5 to 5.0-9.0 degrees.
                  Crouch slide, in air, and mantle aim spread range reduced from 3.4-3.4 to 2.5-3.0 degrees.

                  AA-12
                  Short range increased from 7m to 10m.
                  Medium range increased from 10m to 13m.
                  Hipfire spread range reduced roughly 10 percent from 4.75-6.5 to 4.25-6.0 degrees.
                  Aim spread range reduced roughly 13 percent from 2.81-4.13 to 2.5-3.5 degrees.
                  Crouch hipfire spread range reduced from 4.04-5.53 to 3.5-5.0 degrees.
                  Crouch aim spread range reduced from 2.82-4.13 to 2.5-3.5 degrees.
                  Crouch slide, in air, and mantle hipfire spread reduced by 40 percent from 11.25-15.0 to 8.0-12.0 degrees.
                  Crouch slide, in air, and mantle aim spread range reduced from 3.75-3.75 to 3.0-3.5 degrees.

                  Double Barrel
                  Short range increased from 12m to 15m.
                  Medium range increased from 16m to 19m.
                  Reserve ammo increased from 12 to 16.
                  Crouch slide, in air, and mantle spread reduced by 40 percent from 11.13-15 to 7-11 degrees.

                  Sawed-Off Shotgun
                  Reserve ammo increased from 6 to 10.
                  Sprint-to-shoot time reduced from 250ms to 150ms.
                  Crouch slide, in air, and mantle spread reduced by 40 percent, from 11.25-15.0 to 6.68-9.0 degrees.

                  The Pistol Grip and PEQ-15 Laser attachments for shotguns also had their spread Min/Max bonus reduced from 20 to 15 percent.

                  Finally, all shotgun reticle blooms (visualized by the vertical and horizontal hash marks of the HUD reticule) are now enlarged slightly while leaping.
                  Devices

                  Sticky grenades now stay put rather than disappearing if the deploying player kicks the bucket.
                  Miscellaneous

                  The cursor no longer shifts to the main display when playing on a second monitor in fullscreen mode with the “lock mouse to game window” option turned on.

                  Fixed an issue preventing players’ kill/death ratio from updating properly after completing matches.

                • #13239
                  HKGS GeoSwas
                  Moderator

                    Y1S2.2 Patch Notes

                    Gameplay

                    Daily Challenges can now directly level up the Battle Pass, earning up to an entire BP tier if players complete hard challenges.

                    Players now receive notifications for destroying specific enemy abilities (such as Spiderbots, Scrap Turrets, Mag Barriers, etc.).

                    Previously, players could negate the sway penalty for spamming the Crouch button if they held their breath (in the game, not IRL) while aiming down the sight. But now, fixed!

                    Mantling ledges was inconsistently successful when the Auto-Grab Ledge option was enabled in settings. Now you can mantle with confidence.

                    When transitioning from sprinting to shooting, weapons now shoot only if the player is holding the Fire button at the end of the transition. Before, tapping the Fire button while sprinting caused the weapon to shoot at the end of the sprint-shoot transition, giving the impression that the weapon was firing willy-nilly.

                    Factions

                    Highwaymen
                    The Highwaymen’s Scrap Turret doesn’t track and shoot enemies from behind cover that is taller than the turret anymore.

                    GS-Kommando
                    GS-Kommando’s Flash Shield now flash-blinds enemies hunkered behind the Mag Barrier or AEGIS shield. As well it should; those things provide damage protection, not eye protection.

                    DedSec
                    Spiderbots were not making any new fans with their uncanny-and unintended-tendency to meld into stairs and slopes while skittering across graded surfaces, which also granted them immunity from Hijacking. All of that stuff has been fixed.

                    Phantoms

                    The Phantoms’ finer performance points have been tweaked for faction balance.

                    Their movement speed has been reduced 5 percent.

                    The time it takes for their health to begin regenerating has increased from 4 seconds to 5 seconds (1 second longer than the regeneration delay of all other factions).

                    Their health-heightening Hardened trait has been reduced from 120 hit points to 115 hit points.

                    Game Modes

                    Bomb!
                    Players who joined a Bomb! match in progress were spawning on the map in a disorienting paralyzed state instead of chilling out in spectator mode until the start of the next round. We fixed that.

                    Updated the Welcome Playlist to ease players into Season 2, with new lists of suggested maps, modes, and an updated player maximum level to 40.

                    Ranked

                    Minor tuning of the Rank Point formula to speed progression through the Silver, Ruby, and Diamond ranks.

                    Players no longer see the incorrect selection for their next map when voting for “Random Map and Mode” in Ranked play.

                    Weapons

                    AK-47
                    Adjusted recoil of the AK-47 equipped with the Holographic Sight to keep the reticule closer to center screen.

                    M1911
                    The Ranked “R” symbol has been reapplied to the Flying Tiger M1911 pistol skin.

                    Recalibrated the Holographic and Reflex optics for accuracy.

                    The Pyroclastic Weapon Mastery skin paint job for the M4A1 no longer covers special magazines such as the Extended Mag, which is consistent with how cosmetic skins cover non-standard magazines on other weapons.

                    Graphical fixes, various.

                    Devices

                    Fixed a delay in deploying the proximity mine if players tapped the button instead of holding it (both actions should deploy the prox mine with equal rapidity).

                    Netcode

                    Reduced by half the timespan in which two adversaries can score their final shots, which should reduce the instances of kill trades (when two players die simultaneously).

                    Audio

                    Fixed the “Grenade Multikill” VO line that’s supposed to play when you kill multiple enemies with a single explosive device. As Cleaners’ announcer Joe Ferro always says, “Great boom for the buck, pal!”

                    Text to Speech now works for the Quick Chat commands.

                    Audio fixes, various.

                    Miscellaneous

                    The loading screen was getting stuck at around 40 percent for an unreasonably long time after exiting a match, but now it keeps on keeping on.

                    Weapons that reached level 500 during a match displayed level 501 in the match-summary screen, which was both incorrect and also infuriating for round-number fans.

                    Eliminated a delay in loading the map environment when joining a match in progress.

                    Improved the interface for switching perspectives and following the action when you’re spectating post-death.

                    Restored unlock-requirement descriptions that were missing from some weapons on the Major Challenge tab.

                    Crash fixes, various.

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