XDefiant Season 2 Patch notes

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      HKGS GeoSwas
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        XDefiant Season 2 Patch Notes

        Below are the full patch nots for XDefiant year one, season 2. However, after reading the patch notes, I don’t see why the rate of fire was nerf for the AK-47 and the ACR. If for some reason I equipped a rapid fire, now the speed is now reduced which, in my mind, makes zero sense. Unless you’re going to tell me that the nerf has no affect on the attachment when equipped on either the AK-47 or the ACR. Also, it would have been helpful if they would added the ability to pick up ammo instead of picking of ammo form the same weapon type.

        Patch Notes
        Gameplay
        Added a new Quick Play button to the main menu so players can bypass the pomp and circumstance and jump right into the action.

        Widened the entry angle from which a player facing a ledge can mantle it, from 120 degrees to 140 degrees. In other words, now players shouldn’t have to directly face a ledge to mantle it. Also restored missing player animations when mantling an object while wielding the SPAS-12.

        Players were inflicting melee damage if they triggered the attack while facing away from their opponent but turned toward them before the melee animation completed. Now players will only inflict melee damage if they are targeting an opponent when the melee animation reaches its moment of impact.

        Players were earning twice the intended amount of Battle Pass XP for completing a linear match. Now they earn the intended amount.

        Factions
        Highwaymen

        Highwaymen Saw Launcher blades were killing players, then killing them again right after they respawned, the textbook definition of a buzzkill. They no longer do that.

        The Saw Launcher no longer kills players within Médico Supremo’s field of soothing health mist without ricocheting to deliver a second, and fatal, blow.

        GS-Kommando
        The Flash Shield ultra is now ready to go the moment its status bar is full, at which point the bar turns green (previously, the status bar stayed red for a beat before turning green).

        Maps
        Players no longer see the incorrect map cinematic displayed when joining a match in progress.
        Fixed line-of-sight issues on the Clubhouse, Rockefeller, Daytona, and Pueblito maps that let players see the names of other players through obstructions.

        Game Modes
        Bomb!
        Players joining a Bomb! game in progress were given a chilling glimpse of the bottomless firmament that lies beyond the reassuringly corporeal walls of XDefiant’s combat domains. But good news: The spectator cam no longer clips through the environment to peer into the soulless void.

        Fixed a failure of spectator cam and HUD functionality when joining a Bomb! match in progress.

        CTF
        Xbox Series X players were getting a little progress bump on the achievement “Winner” every time they returned the enemy flag to their base in CTF. That Achievement is only supposed to progress after winning 10 matches and has now been fixed.

        Ranked
        Hitting the Play button from the Ranked mode screen before that mode is available no longer displays a preview of the currently selected rewards tier.
        Fixed the Play button on the Ranked mode menu screen so it no longer remains selectable for players banned temporarily because they quit Ranked matches three times in a row (which incurs a one-hour ban from playing Ranked mode).

        Weapons
        Players now earn progression XP for their currently equipped weapon when scoring objective points (earned for killing the flag carrier in CTF, taking out Package pushers in Escort, etc.).

        Lowered the rates of fire for the AK-47 and ACR 6.8 by 25 rounds per minute respectively.
        Players can no longer pick up weapons while in the middle of switching them or, conversely, switch weapons in the middle of picking up a new one. This quality-of-life fix also eliminates a bug that would sometimes turn a player’s weapon invisible while performing weapon-switching and pickup simultaneously.

        The Pyroclastic weapon skin now unlocks at level 500 as intended.

        Devices
        Smoke Grenade

        Smoke grenades make their debut on the battlefield. This new grenade type sows confusion among your opponents, blocking their line of sight while disabling aim assist, AI-targeted skills (such as Scrap Turrets and Spiderbots), enemy outlines, and the minimap. Also comes in handy for hiding an aggressive push or just adding a touch of chaotic je ne sais quoi to the battlefield.

        Netcode
        Further reductions to netcode bandwidth, an ongoing process. You can read more about why bandwidth reduction is so important in our Year 1 Update.

        Audio
        Echelon’s Digital Ghillie Suit was silencing players’ footsteps as well as turning them invisible, which seemed like an unrealistic and unreasonable level of stealth. So now cloaked agents have audible footsteps again. Toned down the sound of exploding Spiderbots so it’s more realistic and appropriate in tighter spaces. Also, Spiderbot footsteps and servo noises cease once the little buggers commence face-hugging.

        Miscellaneous
        Upon completing matches, players were seeing unlock notifications for faction characters they had already unlocked. Now they won’t see those notifications.

        Improved PC performance issues that have crept up since the launch of season 2, particularly on the Emporium map.

        Fixed an issue preventing the mouse from locking to the game window when playing on a second monitor.

        The XDefiant Starter Pack in the in-game store displayed an “Offer Expired” tag when, in fact, the offer has not expired.

        Crash fixes, various.

        (Credit goes to https://www.ubisoft.com/en-us/game/xdefiant/news/64t4hXmC6rt2sodvRFUX3J for the information)

        What are your thoughts and opinions on the XDefiant Season 2 patch notes?

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