Outriders

The End Game Just Ends.

DEVELOPER:
People Can Fly
PUBLISHER:
Square Enix

Starting Out

Outriders, from beginning to end, was fantastic. Outriders is a single player/co-op game. Starting off on Enoch, I just ran the tutorial, learn the mechanics, mess with my graphics settings, mouse sensitivity, learn to jump, squat, roll, take cover and shoot. After looking for pod, everything goes down hill from there, bunch of scrub NPCs try to kill me, take cover, got my AR, and unleashed level 1 furry. Fear me! HAHA! After fighting my way through untrained scrubs, it went to a cut scene; I end being put into cryo and woke up 30 years later.

Time To Choose My Class

After being woken up from cryo, I’m being asked questions instead of, hey, have a drink of water, let me help. After wandering for bit I get caught and shoved the back of truck and taken to no man’s land. From there, I was able to choose my class from the four, Pyromancer, Devastator, Technomancer, and Trickster. First time around, I chose Pyromancer. Burn, baby, burn! As I make my way through a war zone, I end up being slam up against a tree by an altered. After the brief conversation, I get taken to an outpost by a local. He takes me to Shira. After we have a conversation, she task me to go get Jakub. Now the fun begin, where I go down a flight of stair, through a door and I get to wreck or get wrecked. After clearing the area, I go to where Jakub is held and fee him. I need to say this right from the top, by far, Jakub is one of my favorite characters in the game.

Loot, Gear & Skill Points

Like any looter shooter, you collect gear, weapon and equip what best at the time. You have loot creates hidden in the entire map. Depending on your world tier, you may, seldom, pick up a gold gear piece or weapon type. You earn point for add to your skill trees. Best part, you can re-spec. at no cost. This is grate because you get to experiment with three skill line in the skill tree. There’s no right or wrong. You build your character how you like and what you feel is most effective.

Stores Have Nothing of Value

There stores in all local areas that you unlock as you progress, however, the stores are pointless since you can dismantle, and upgrade what you have. Unfortunately, the stores don’t offer much not give you the option to buy a full set, regardless of rarity. The max quality is purple until you reach a high tear of 15 through 17. Even chareacters you pick up along the way, offer you there inventory. Like the merchants in town, what the character sell is useless.

Story & Shootouts

As you progress thorough the story and you end up in each area, the fire fights are solid, on point and satisfying. From bosses to alien creatures, it felt challenging but not over done. As I moved up in tiers, it became harder, yet kills were satisfying.

The story evolves throughout the game When I managed to get to World Tier 15, max being Tier 17, very seldom would you get a gold weapon or gear drop which I found to be very frustrating, regardless of how much you grind an area. Also, you’re going to meet a cast of characters, Tiago, being one of them. Tiago is, well, special. For some odd reason, he’s smiles all the time. Maybe it’s happy thoughts, who knows. That being said, when you reach the end, the story comes full circle and boss fight feels real good. After you kill the boss, you end up in the “end game” Here you realize that your World Tiers is pointless.

The End Game Just Ends

The end game feels like dungeon runs. You run whatever is available, level up your tiers, again, to hit max level. Once you hit max level, you can fight the “final” boss, same boss you fought before at the end of the game. It made no sense to me. Don’t misunderstand all the fights are great, map design, solid controls, some maps are better than others and that’s all well and good, but, there’s technically no point once you fight the final boss. Sure, you get loot, gold loot also, but, once you deck out your character, you’re have all gold, everything is a max level, and you fight the final boss again to get more loot, loot is the same, and then you realize there’s just nothing else to do or farm for. Nothing new to explore.

It made me wonder, why even called it an end game? It should could’ve just tied into game with added missions, a story, then the final boss. But The end game just ends. There’s no multiplayer and that’s fine. Not all games need multiplayer for a game to be well done. You can replay the game with each individual class if you like and see how it you can play it differently with each class. None of the mission types were boring, you die a lot, then again, it may be me. You can also co-op the story with a friend. If you play co-op, the enemies tend to be a bit harder than if you were to solo it.

Leave your thoughts and comments below

In My Opinion: Solid Game Gameplay. Four Classes to choose from. Replay value. Solid controls. Co-op to play with friends. Ability to match make to play or replay missions and end games missions, No microtransactions. The end game felt pointless to grind. The Social Pit

8.5
von 10
2022-05-10T23:16:26-0400

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